Dialogue - it shows speech pattern, for example different age groups say different things
Volume - if someone is shouting, they may be more important and if they are speaking in a low or high pitch
Background music - used to set the scene, the era, regional identity. Is always non- diegetic
Diegetic sound - what the actors can hear
Non-diegetic sound - the actors cannot hear
Synchronous - where the sound source is on screen
As-synchronous - the sound source is out of the scene
Ambient - Background noise
Sound Effects - foley sounds is every day sound, for example tapping on keyboard.
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